X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/40af98705c25adcf25ff58b08dc495f0f4322f88..f81a7fb356c789c2b1b1a689e3776bc997a11587:/WiiMouse%20IR%20G.PIE diff --git a/WiiMouse IR G.PIE b/WiiMouse IR G.PIE deleted file mode 100755 index dad484d..0000000 --- a/WiiMouse IR G.PIE +++ /dev/null @@ -1,157 +0,0 @@ -Wiimote1.led1 = true -Wiimote2.led1 = true -Wiimote2.led4 = true -Wiimote3.led2 = true -Wiimote4.led2 = true -Wiimote4.led4 = true -Wiimote5.led3 = true -Wiimote6.led3 = true -Wiimote6.led4 = true -//Mouse Control Script using IR -//by vkapadia with much assistance from inio -//vkapadia@vkapadia.com -// -//Calibration: -//To calibrate, run this program and put the Wiimote on a flat surface face-up. -//Then read the values in the debug line (next to the run button). -//Change these values until the debug line reads approx. all zeros. -var.xtrim = -7 -var.ytrim = -17 -var.ztrim = -7 -// -//Options: -var.deadzone = 5 //distance in pixels that you have to move the wiimote in - //order for it to register movement. Creates a "dead zone" around the pointer - //to make it easier to click. Higher = smoother but less accurate. -//fake cursor init -cursor2.visible = true -//more options to be added later - -//Controls: -//Point Wiimote = Move Mouse -//D-Pad = Arrow Keys -//B-Button = Left Click -//Home = Middle Click -//A-Button = Right Click -//Plus and Minus = Control Volume -//One = Unmapped -//Two = Unmapped -// -//If the pointer hits the edge of the screen, the Wiimote will rumble a bit. -// -//The LEDs attempt to emulate KITT's grill from Knight Rider - -//***Do not edit anything below this line unless you know what you are doing.*** -var.accx = wiimote.RawForceX + var.xtrim -var.accy = wiimote.RawForceY + var.ytrim -var.accz = wiimote.RawForceZ + var.ztrim - -if wiimote.dot1vis and wiimote.dot2vis then - - if var.accy > -7 then - var.orientation = 0 - elseif var.accy > -45 then - if var.accx < 0 then - var.orientation = 3 - else - var.orientation = 1 - endif - else - var.orientation = 2 - endif - - if var.leftpoint = 0 then - if var.orientation = 0 then - if wiimote.dot1x < wiimote.dot2x then - var.leftpoint = 1 - else - var.leftpoint = 2 - endif - endif - if var.orientation = 1 then - if wiimote.dot1y > wiimote.dot2y then - var.leftpoint = 1 - else - var.leftpoint = 2 - endif - endif - if var.orientation = 2 then - if wiimote.dot1x > wiimote.dot2x then - var.leftpoint = 1 - else - var.leftpoint = 2 - endif - endif - if var.orientation = 3 then - if wiimote.dot1y < wiimote.dot2y then - var.leftpoint = 1 - else - var.leftpoint = 2 - endif - endif - endif - - if var.leftpoint = 1 then - var.fix1x = wiimote.dot1x - var.fix1y = wiimote.dot1y - var.fix2x = wiimote.dot2x - var.fix2y = wiimote.dot2y - else - var.fix1x = wiimote.dot2x - var.fix1y = wiimote.dot2y - var.fix2x = wiimote.dot1x - var.fix2y = wiimote.dot1y - endif - - var.dx = var.fix2x - var.fix1x - var.dy = var.fix2y - var.fix1y - var.cx = (var.fix1x+var.fix2x)/1024.0 - 1 - var.cy = (var.fix1y+var.fix2y)/1024.0 - .75 - - var.d = sqrt(var.dx*var.dx+var.dy*var.dy) - - var.dx = var.dx / var.d - var.dy = var.dy / var.d - - var.ox = -var.dy*var.cy-var.dx*var.cx; - var.oy = -var.dx*var.cy+var.dy*var.cx; - - var.ax = (var.ox * screen.desktopwidth) + (screen.desktopwidth / 2) - var.ay = (-var.oy * screen.desktopwidth) + (screen.desktopheight / 2) - - var.dx = var.ax - cursor2.posx - var.dy = var.ay - cursor2.posy - - var.d = sqrt((var.dx*var.dx)+(var.dy*var.dy)) - - var.a = 180 / (200 + var.d * var.d * var.d * .001) - - if var.d <= var.deadzone then var.a = 1 - - //debug = var.d + " " + var.a - - var.finalx = cursor2.posx * var.a + var.ax * (1 - var.a) - var.finaly = cursor2.posy * var.a + var.ay * (1 - var.a) - - - cursor2.posx = smooth(var.finalx,3,5) - cursor2.posy = smooth(var.finaly,3,5) - -else - - var.leftpoint = 0 - -endif - -var.xpos = var.finalx -var.ypos = var.finaly -ppjoy1.analog0 = ensuremaprange(var.xpos,0,screen.desktopwidth,-1,1) -ppjoy1.analog1 = ensuremaprange(var.ypos,0,screen.desktopheight,-1,1) - -if wiimote1.B == true - ppjoy1.digital0 = true -else - ppjoy1.digital0 = false -endif - -debug = var.xpos+ " " + var.ypos